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Starbound download assets json
Starbound download assets json





starbound download assets json
  1. #Starbound download assets json mod#
  2. #Starbound download assets json mods#
  3. #Starbound download assets json code#
starbound download assets json

#Starbound download assets json mods#

Workshop mods are automatically downloaded in Steam\steamapps\workshop\content\211820. If purchased from Steam, the location of the main Starbound directory folder typically looks like this:

#Starbound download assets json mod#

Once downloaded, you will want to place the files within Starbound's mod directory: Steam users can also browse the Steam Workshop. Many aspects of Starbound are available for modifying or expanding, from items and monsters, to villagers, towns, and even whole planets.Ĭhucklefish Games provides two official sources for mods, the Starbound Mod Repository and the Starbound Modding Forum.

starbound download assets json

  • 9 How can I help the modding community?.
  • 4 Yeah man, but how do I mod Starbound?!.
  • is in Kotlin), and after casting, its value can be accessed using getData(). The type of the object can then be checked with instanceof (or when. The VersionedData class has a root variable, which represents the top-level Dynamic object. The SBVJ06 class's most important field is versionedData, which is more common encoding type across all of Starbound's file formats (SBVJ06 is always a whole file, while VersionedData is simply serialized JSON that can be found inside of other data structures). kt-starbound provides a Dynamic class and several children ( DynamicDouble, DynamicString, etc), as well as a SBVJ06 class to read this kind of file. It's used frequently in many places, like player data, and a similar type of encoding is used in world files. Just like JSON, it has several data types, including ones that can be nested. What appears to be a serialized JSON format, this format is also fairly simple. SBAsset6 asset = new SBAsset6( new File( "/path/to/packed.pak")) Īsset. world files, like extracting some metadata.Īt the moment, a World instance is created as such: The library provides a class that reads a generic BTreeDB5 file, BTreeDB5 (surprise) as well as a separate class, World, that handles some functions related to. The format's most important application is in the. This is the most algorithmically complicated format, and if you want to understand how it works I encourage you to take a look into B-Trees. Usage BTreeDB5Ĭurrently, the kt-starbound provides three separate classes that represent Starbound file formats. This library was partially written to try out the language itself, and is my first attempt at writing Kotlin.

    #Starbound download assets json code#

    It's got a lot of convenience features like preventing a lot of boilerplate code (like data classes) and has the ability to check for null-related issues with the type system. However, Kotlin appears to be a very nice language, and works excellently with Java. The initial prototype of the library was in pure Java. In order to both discover the file format of Starbound's files and to provide a generic library for working with them, I wrote kt-starbound. The two that I've found the best were written by the same person, blixt, and even their own documentations of Starbound's file formats were sometimes lacking. There are very few libraries for reading Starbound files. At the moment, there is no complete documentation on Starbound's file formats. I will be attempting to both contribute to py-starbound's format documentation, as well as write my own. I do not claim credit for reverse engineering the Starbound file formats. This library is an early prototype, and should be used with extra caution!Ī lot of the information for this library was found using the py-starbound repository! Please check it out if you're interested in a Python or Go implementation. A Starbound file format reading library for Kotlin and Java Disclaimer(s)







    Starbound download assets json